"Black Matt,
Greetings....I found your blog thru "Yes The Trust Hurts>>>Bald & Screaming website"...then posting there...to you...Anyway....I love your painting and the conversion work on your chaos mini's. The Obliterators look sick. great job. So i have been watching the videos that you have posted, and i have been following 'Ard Boyz lists etc...and I just started back playing in the new 5th edition rules. I have about 5 games under my belt with my old space marine army (painted pre-heresy world eaters). The figs and paint job is about 3-4 years old, so I want to start fresh with a new list and army and then sell off my old army.I do believe that your advice is very solid, that you should really have a roughed out plan for your army, and then start putting it together, paint it, and amend it on the fly when needed.
So with that ammo I am working on a new 40k army. But, I am really torn in a few different directions, and I was hoping that you could help push me in the right direction. I want a functioning army being able to be played solid at 1750, and then having the opportunity to get more disgusting as the points increase.For this new army I am pretty much starting from the ground up (new figs, paint scheme). I currently have a decent amount of regular space marines ready to assemble and paint. I know that I am going to play some type of space marine, and I will either go Chaos or Loyal to the Emperor. I am looking to get a base army of 1750..and then go up from that as needed.I could really use your opinion and 40k experience to maybe give me some more insight on an army to be used for both fun and competitive play. I realize that playing in a tournament is a totally different mindset, I know I played in the first GT in Baltimore, and I played in the GT at games day about 4 years ago. any army would be a great foundation even if i switched a few things around for more fun type games. I also feel that I want to take my time putting together the models, converting, and painting. There is no reason to rush doing work on an army to not be satisfied with the end result.
So 'Ere We Go'....What are your thoughts on the following lists....
For the Loyalists:For the few games I have under my belt I have been playing Stelek's 1750 "Best of" list. basically it is the Master of the Forge, Telion, Snipers, 3x Dreads (MM/CCW), 3x Tactical Squads (Flamer, MM, Rhino), 3x Dakka Preds, and 2x squadrons of 2x Land Speeders (MM/HF). Pretty tight list...gets the job done. The army has a ton of meltas in it and everything in the army is a threat.I have been talking with Khornatedemon thru Dakka Dakka, and his Salamander list looks very good. I was really happy to see that you have played him in your club (which I really must try to hit since i live on long island). Having Vulkan in a list giving you rerolls is excellent. The list does suffer from the "all the eggs in one basket".His list is roughly:
190 – Vulkan,
200 – 5x Assault Terminators TH/SS,
250 Land Raider Redeemer (240 +10MM),
105 – Dread MM/CCW,
105 – Dread MM/CCW,
210 – Tact. Sq. Meltagun (+10), MM, Rhino,
210 – Tact. Sq. Meltagun (+10), MM, Rhino,
210 – Tact. Sq. Meltagun (+10), MM, Rhino,
140 – 2x Speeder (+10MM, +10HF),
140 – 2x Speeder (+10MM, +10HF)
Chaos:The Nurgle list really fascinates me. Playing against my one friend who uses plague marines. The plague marines are the best troop choice in the game. 3+ armor save followed by the 4+(i think) invul save. They are a tough bunch to get off an objective, or try to hurt in close combat. The list I would model would be the one from your site. it is a rock solid list. Basically your 1750 Lash list.And finally the Khorne 1750 List. I used to play a Khorne army during 3rd edition. I caused a lot of fear when that army hit the table. I am a fan of both shooting and close combat. Land raider spam can be a lot of fun, i think there is also a possible list here running with rhinos. I fear that the same problems with the bezerkers that were in 3rd & 4th may still be true. No good anti-tank weapons...
So with those 4 choices, what do you think...If you were starting an army from scratch and looking for fun (where people don't continuously calls you Cheesy) and the ability to be competitive....what would you start.What do you recommend.
Thanks for your time, Doug.
Doug,
If I was building an army with the current codexs to fulfill all of your needs I would use the space marine codex and build the list around Vulkan. With tanks running around all over the place, his value is obvious. Another reason that I would build it around him, is the flexability in the possible builds that you can come up with. Khornate Kris is working on a biker/Land raider melta heaven list that is ard as nails! Another build with the same character is "Its raining meltas!" Drop pods with melta guns that land and blast! You could incorporate some Way of Saimhann tactics with a bunch of Land Speeders using Meltas and Flamers. If you take Vulkan, you can make almost any build work to fill what it is you looking for. Im not giving my opinion on which one of these is a stronger build, I am just pointing out that if you dont know exactly what it is you want, Vulkan provides it regardless!
On the other mutated Chaos hand, I would put Vulkan's head on my pig pole and go for the Khorne list. I love the fearless beserkers and with the abundance of elite, fast attack and hvy choices I dont see there being a problem with anti tank! Skulls for the Skull throne!!!!!!!!!!!!!!!!!!!!!!! Anyway, not nearly as flexible or powerfull, but really fun! Death to the False Emperor!!!!!!!!!!!!!!!!!
Well Doug, thats what I think! I hope it helps.